Thursday 28 February 2019

radio 1 podcast





What was the task you were assigned?

Our task was to create a three-minute radio podcast, with one game, including a presenter, weather/news presenter, and a guest caller.

Who was in your group and what was everyone's role in the task?
My group consisted of Tilly, Regan and I. Tilly and I were the hosts and we also presented the news and weather. Whilst Regan was a guest caller who was included in our game. I also was the Celebrity guest, which I had to mimic Sir David Attenborough.

What fresh ideas did you bring to the programme?
We thought about a new game; celebrity crushes, which would include the audience calling/messaging the R1BS with their details and crush to expose to the rest of the audience to provide some entertainment.

Who did you interview?
We interviewed Sir David Attenborough, this linked along with our new game. As we had him speaking to a guest. We also interviewed an audience member, which we linked to the game as they were able to communicate with their celebrity crush.

What tracks did you choose and why?
We chose Bohemian Rhapsody, as it is a nations throwback anthem (English). It also has a clear link to the new release of the film. Don't call me up by Mabel. Breath by JaxsJones and Years and Years. These songs were used as they are all made by English artists, therefore, it helps to abide by the BBC radio 1 remit of supporting local emerging artists.

What was the running order?
Our running order started with a song, then was followed by the news and weather, after another song was played, next to the announcement of our details for the audience to call in to be incorporated within our new game, after another song played and finally we finished with the interview and an outro.
Who is your target audience?
Our target audience was the general audience for BBC 1, 15-29-year-olds.

How did you relate to/attract your audience?
The songs we played were related to the audience, as they are young emerging artists with popular genres of music to the younger generations. The game we created also was rather comical therefore we felt as though the younger generation would find it funnier than any other generation.

How does your product fit in with the BBC/PSB remit?
I believe that our product fitted in with the BBC PSB remit as it entertained the audience with original ideas.

What do you think you could have improved in terms of content?
I believe we could have planned the script better and publicized our game better to fit the structure of a standard radio broadcast.

What was your initial feedback? 
We had rather positive feedback, however, the bits missing due to technological fault was noticed therefore next time we could spend more time finalizing the editing of the clips to create a crisp final product.

What did others say about your production?
Other class members seemed to enjoy our podcast, however, they also noticed the missing bits of our editing.

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